GRAPHICS GRAPHICS course in Sogang Univ. Spring Semester in 2019 Yuseok Jung Please refer to each project's readme file for specific information. HW1 - 2D Affine Transformation using OpenGL API Functions 2D Affine Transformation Translation Scaling/ Shearing Rotation Reflection HW3 - 3D Viewing Transformation in OpenGL Render Pipeline 3D Affine Transformation Moving Objects Camera Arrangement & movement Main Camera Sub Camera Camera on Moving Objects HW5 - Shader Programming in Unity 3D Affine Transformation Moving Objects Light Source Fixed Light in WC Fixed Light in EC (on Camera) Moving Light on Moving Objects Shader For Each Object Objects Screen Effect