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No city is safe from
#DXR aliens in the#DXRSpotlight contest!#DirectX12https://twitter.com/NVIDIAGameDev/status/1138945767991697408 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Another very impressive
#DXRSpotlight submission!https://twitter.com/NVIDIAGameDev/status/1138570235370299393 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Some amazing work done by our
#DXRSpotlight contest participants!#DirectX12https://twitter.com/NVIDIAGameDev/status/1138240434835038209 …Thanks. Twitter will use this to make your timeline better. UndoUndo -
DirectX 12 Retweeted
New console games and PC announcements, surprises and more are headed your way at E3.
this tweet to get a notification when we’re about to go live. #XboxE3
pic.twitter.com/FOP3XvYdgkThanks. Twitter will use this to make your timeline better. UndoUndo -
#Windows10 version 1903 adds enhanced support for#VariableRateRefresh AKA#GSYNC#FREESYNC#ADAPTIVESYNC#VRR! Check outhttps://devblogs.microsoft.com/directx/os-variable-refresh-rate/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
Super excited to see
@ATVI_AB's#CallofDuty
#ModernWarfare
use #DirectX12's#Raytracing for next-gen visuals!https://investor.activision.com/news-releases/news-release-details/call-duty-modern-warfare-deploys-october-25th …Thanks. Twitter will use this to make your timeline better. UndoUndo -
DirectX 12 Retweeted
Only TWO MORE DAYS to submit your ray-traced demo to the DXR Spotlight Contest. Planning to maximize your time and submit at the last minute? DM us to let us know it's incoming. https://developer.nvidia.com/DXR-spotlight
#ue4#raytracingpic.twitter.com/bmitrftxPO
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GDC presentation now available online - Variable Rate Shading, A Deep Dive:https://www.youtube.com/watch?v=2vKnKba0wxk …
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GDC presentation now available online - Boost rendering performance with Variable Rate Shading:https://www.youtube.com/watch?v=f-SklVb2MDI …
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#HITMAN2 adds#DirectX12 support,@IOInteractive explains how this makes a great game even betterhttps://devblogs.microsoft.com/directx/directx-12-boosts-performance-of-hitman-2/ …Thanks. Twitter will use this to make your timeline better. UndoUndo -
DirectX 12 Retweeted
Hey
#Indiedev, there’s only 2 weeks left to submit your#techdemo to the DXR Spotlight contest. You want to win a TITAN RTX GPU, right?#UE4#DirectX12 https://developer.nvidia.com/DXR-spotlight pic.twitter.com/lUgVcfGuZT
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Today we released PIX 1904.23 - with a preview of new timing captures, improved DXIL shader debugging and many more improvements and bugfixes!https://devblogs.microsoft.com/pix/pix-1904-23/ …
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DirectX 12 Retweeted
Attn
#IndieDevs: Want to WIN an NVIDIA#TITANRTX GPU? Maybe? Probably? Definitely? Submit your tech demo using#UE4 and#DirectX12 today! https://nvda.ws/2Pkuufy pic.twitter.com/xCepmkhjcD
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New in D3D12: background shader optimizations –https://devblogs.microsoft.com/directx/background-shader-optimizations/ …
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Engineering specs for a number of DirectX features (including DXR, VRS, and all of D3D11) are now available at https://microsoft.github.io/DirectX-Specs . This supplements the official docs with an extra level of detail that can be useful to expert developers.
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The
#DirectX12 Raytracing on#UE4 contest using#RTXOn harware has begun! We're excited to see how developers will use this powerful combination to create next-gen visuals!https://twitter.com/NVIDIAGameDev/status/1113141046677000192 …
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DirectX 12 Retweeted
DirectX with
#GPU acceleration in containers?
Learn more about this work we've been doing in Windows #containers and try it out today!http://bit.ly/2UgciJyThanks. Twitter will use this to make your timeline better. UndoUndo -
New in D3D12: GPU-Based Validation (GBV) is now available for Shader Model 6.x –https://devblogs.microsoft.com/directx/gbv-for-shader-model-6-x/ …
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New in D3D12 – DirectX Raytracing (DXR) now supports library subobjects, which remove the need for repetitive boilerplate C++ codehttps://devblogs.microsoft.com/directx/dxr-library-subobjects/ …
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Very proud to work with
@NVIDIAGameDev and@EpicGames on a#DirectX12#Raytracing contest!#GDC19#DXRhttps://twitter.com/NVIDIAGameDev/status/1107777209937350656 …
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