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  1. Jun 12
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  2. Jun 11
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  3. Jun 11
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  4. Retweeted
    Jun 3

    New console games and PC announcements, surprises and more are headed your way at E3. ❤ this tweet to get a notification when we’re about to go live.

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  5. Jun 3
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  6. May 30
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  7. Retweeted
    May 20

    Only TWO MORE DAYS to submit your ray-traced demo to the DXR Spotlight Contest. Planning to maximize your time and submit at the last minute? DM us to let us know it's incoming.

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  8. May 20

    GDC presentation now available online - Variable Rate Shading, A Deep Dive:

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  9. May 20

    GDC presentation now available online - Boost rendering performance with Variable Rate Shading:

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  10. May 14
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  11. Retweeted
    May 7

    Hey , there’s only 2 weeks left to submit your to the DXR Spotlight contest. You want to win a TITAN RTX GPU, right?

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  12. Apr 24

    Today we released PIX 1904.23 - with a preview of new timing captures, improved DXIL shader debugging and many more improvements and bugfixes!

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  13. Retweeted
    Apr 17

    Attn : Want to WIN an NVIDIA GPU? Maybe? Probably? Definitely? Submit your tech demo using and today!

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  14. Apr 16

    New in D3D12: background shader optimizations –

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  15. Apr 9

    Engineering specs for a number of DirectX features (including DXR, VRS, and all of D3D11) are now available at . This supplements the official docs with an extra level of detail that can be useful to expert developers.

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  16. Apr 3

    The Raytracing on contest using harware has begun! We're excited to see how developers will use this powerful combination to create next-gen visuals!

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  17. Retweeted
    Apr 3

    DirectX with acceleration in containers? ✅Learn more about this work we've been doing in Windows and try it out today!

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  18. Apr 2

    New in D3D12: GPU-Based Validation (GBV) is now available for Shader Model 6.x –

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  19. Mar 26

    New in D3D12 – DirectX Raytracing (DXR) now supports library subobjects, which remove the need for repetitive boilerplate C++ code

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  20. Mar 19
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