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DirectX 12
@DirectX12
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May 18 |
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PIX 1705.17 adds Intel GPU counters - many thanks to our partners at Intel for making this happen! - blogs.msdn.microsoft.com/pix/2017/05/18…
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DirectX 12
@DirectX12
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May 17 |
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DirectX 12
@DirectX12
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May 17 |
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Thanks to all at AMD who made this possible!
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DirectX 12
@DirectX12
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May 17 |
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Announcing PIX 1705.16 – AMD GPU counters, preliminary DXIL support, and more warnings - blogs.msdn.microsoft.com/pix/2017/05/17…
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DirectX 12
@DirectX12
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Apr 27 |
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PIX 1704.27 released today – D3D12 usage warnings, Dr. PIX, and CPU hotpath analysis (blogs.msdn.microsoft.com/pix/2017/04/27…)
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DirectX 12
@DirectX12
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Apr 14 |
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PIX 1704.14-servicing (graphics driver compatibility fix) released today - blogs.msdn.microsoft.com/pix/2017/04/14…
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DirectX 12
@DirectX12
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Apr 12 |
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nVidia drivers are now available for HLSL shader model 6 and DXIL: aka.ms/q40i0e. Check out the new Wave routines and int64 today!
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DirectX 12
@DirectX12
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Apr 4 |
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PIX on Channel 9: Seth Juarez talks to Brian Rasmussen from the PIX team and Cameron Egbert from the Minecraft team. channel9.msdn.com/Blogs/Seth-Jua…
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DirectX 12
@DirectX12
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Apr 4 |
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From GDC 2017, Shawn and Max talk about D3D12 Performance Tuning and Debugging with PIX and GPU Validation - channel9.msdn.com/events/GDC/GDC…
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DirectX 12
@DirectX12
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Mar 20 |
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Announcing PIX 1703.20.002 – NVIDIA GPU counters, file IO traces, shader edit & continue, and pixel cost visualizer: blogs.msdn.microsoft.com/pix/2017/03/20…
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DirectX 12
@DirectX12
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Mar 10 |
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AMD GPU drivers for HLSL shader model 6 are now public!
Install the 17.3.1 release and enable experimental mode.
aka.ms/q40i0e
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DirectX 12
@DirectX12
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Mar 9 |
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nVidia drivers for HLSL shader model 6 are now in beta!
Ask your nVidia developer relations contact for access.
aka.ms/q40i0e
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DirectX 12
@DirectX12
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Mar 6 |
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New docs explain how to configure PIX on hybrid graphics systems: blogs.msdn.microsoft.com/pix/hybrid-gra…
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DirectX 12
@DirectX12
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Mar 2 |
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PIX GPU plugins will be part of the regular PIX install - no other downloads or NDA required
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DirectX 12
@DirectX12
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Mar 1 |
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GPU plugins, improved SDK layers, and hang debugging: Bringing DirectX 12 tools to the next level blogs.msdn.microsoft.com/directx/2017/0…
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DirectX 12
@DirectX12
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Feb 28 |
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We will also be demoing PIX in the GDC lobby bar - 2:00 on Wednesday
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DirectX 12
@DirectX12
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Feb 28 |
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If you are attending GDC this week, come see us announce and demo some new features in PIX: schedule.gdconf.com/session/d3d12-…
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DirectX 12
@DirectX12
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Feb 23 |
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PIX 1702.23.002 – visualizers, better warnings UI, memory capture type tracking, and MSAA sample inspection - blogs.msdn.microsoft.com/pix/2017/02/23…
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| DirectX 12 retweeted | ||
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Robin
@alphafemale18
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Feb 8 |
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Frame by frame debugging in Pix...improve your performance with Pix! #WindowsDevDay @windowsdev @ch9 pic.twitter.com/eZhSV9QES6
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DirectX 12
@DirectX12
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Jan 27 |
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PIX 1701.26 – GPU counter rollup, thread names, and high DPI UI – blogs.msdn.microsoft.com/pix/2017/01/27…
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