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selection.cpp
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648 lines (552 loc) · 23 KB
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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "stream.h"
#include "scrolling.hpp"
#include "../interactivity/inc/ServiceLocator.hpp"
using namespace Microsoft::Console::Interactivity;
using namespace Microsoft::Console::Types;
Selection::Selection() {}
Selection& Selection::Instance()
{
static std::unique_ptr<Selection> _instance{ new Selection() };
return *_instance;
}
void Selection::_RegenerateSelectionSpans() const
{
if (_lastSelectionGeneration == _d.generation())
{
return;
}
_lastSelectionSpans.clear();
if (!_d->fSelectionVisible)
{
return;
}
const auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
const auto& screenInfo = gci.GetActiveOutputBuffer();
// _coordSelectionAnchor is at one of the corners of _srSelectionRects
// endSelectionAnchor is at the exact opposite corner
til::point endSelectionAnchor;
endSelectionAnchor.x = (_d->coordSelectionAnchor.x == _d->srSelectionRect.left) ? _d->srSelectionRect.right : _d->srSelectionRect.left;
endSelectionAnchor.y = (_d->coordSelectionAnchor.y == _d->srSelectionRect.top) ? _d->srSelectionRect.bottom : _d->srSelectionRect.top;
// GH #18106: Conhost and Terminal share most of the selection code.
// Both now store the selection data as a half-open range [start, end),
// where "end" is the bottom-right-most point.
// Note that Conhost defines start/end as "start was set in time before end",
// whereas above (and in Terminal) we're treating start/end as "start is physically before end".
// We want Conhost to still operate as an inclusive range.
// To make it "feel" inclusive, we need to adjust the "end" endpoint
// by incrementing it by one, so that the "end" endpoint is rendered
// and handled as selected.
const auto blockSelection = !IsLineSelection();
const auto& buffer = screenInfo.GetTextBuffer();
auto startSelectionAnchor = _d->coordSelectionAnchor;
if (blockSelection)
{
// Compare x-values when we're in block selection!
buffer.GetSize().IncrementInExclusiveBounds(startSelectionAnchor.x <= endSelectionAnchor.x ? endSelectionAnchor : startSelectionAnchor);
}
else
{
// General comparison for line selection.
buffer.GetSize().IncrementInExclusiveBounds(startSelectionAnchor <= endSelectionAnchor ? endSelectionAnchor : startSelectionAnchor);
}
_lastSelectionSpans = buffer.GetTextSpans(startSelectionAnchor,
endSelectionAnchor,
blockSelection,
false);
_lastSelectionGeneration = _d.generation();
}
std::span<const til::point_span> Selection::GetSelectionSpans() const
{
_RegenerateSelectionSpans();
return { _lastSelectionSpans.cbegin(), _lastSelectionSpans.cend() };
}
// Routine Description:
// - Shows the selection area in the window if one is available and not already showing.
// Arguments:
// <none>
// Return Value:
// <none>
void Selection::ShowSelection()
{
_SetSelectionVisibility(true);
}
// Routine Description:
// - Hides the selection area in the window if one is available and already showing.
// Arguments:
// <none>
// Return Value:
// <none>
void Selection::HideSelection()
{
_SetSelectionVisibility(false);
}
// Routine Description:
// - Changes the visibility of the selection area on the screen.
// - Used to turn the selection area on or off.
// Arguments:
// - fMakeVisible - If TRUE, we're turning the selection ON.
// - If FALSE, we're turning the selection OFF.
// Return Value:
// <none>
void Selection::_SetSelectionVisibility(const bool fMakeVisible)
{
if (IsInSelectingState() && IsAreaSelected())
{
if (fMakeVisible == _d->fSelectionVisible)
{
return;
}
_d.write()->fSelectionVisible = fMakeVisible;
_PaintSelection();
}
auto& an = ServiceLocator::LocateGlobals().accessibilityNotifier;
an.SelectionChanged();
}
// Routine Description:
// - Inverts the selected region on the current screen buffer.
// - Reads the selected area, selection mode, and active screen buffer
// from the global properties and dispatches a GDI invert on the selected text area.
// Arguments:
// - <none>
// Return Value:
// - <none>
void Selection::_PaintSelection() const
{
if (ServiceLocator::LocateGlobals().pRender != nullptr)
{
ServiceLocator::LocateGlobals().pRender->TriggerSelection();
}
}
// Routine Description:
// - Starts the selection with the given initial position
// Arguments:
// - coordBufferPos - Position in which user started a selection
// Return Value:
// - <none>
void Selection::InitializeMouseSelection(const til::point coordBufferPos)
{
Scrolling::s_ClearScroll();
// set flags
_SetSelectingState(true);
auto d{ _d.write() };
wil::hide_name _d;
d->dwSelectionFlags = CONSOLE_MOUSE_SELECTION | CONSOLE_SELECTION_NOT_EMPTY;
// store anchor and rectangle of selection
d->coordSelectionAnchor = coordBufferPos;
// since we've started with just a point, the rectangle is 1x1 on the point given
d->srSelectionRect.left = coordBufferPos.x;
d->srSelectionRect.right = coordBufferPos.x;
d->srSelectionRect.top = coordBufferPos.y;
d->srSelectionRect.bottom = coordBufferPos.y;
// Check for ALT-Mouse Down "use alternate selection"
// If in box mode, use line mode. If in line mode, use box mode.
CheckAndSetAlternateSelection();
// set window title to mouse selection mode
const auto pWindow = ServiceLocator::LocateConsoleWindow();
if (pWindow != nullptr)
{
pWindow->UpdateWindowText();
}
// Fire off an event to let accessibility apps know the selection has changed.
auto& an = ServiceLocator::LocateGlobals().accessibilityNotifier;
an.CursorChanged(coordBufferPos, true);
}
// Routine Description:
// - Modifies both ends of the current selection.
// - Intended for use with functions that help auto-complete a selection area (e.g. double clicking)
// Arguments:
// - coordSelectionStart - Replaces the selection anchor, a.k.a. where the selection started from originally.
// - coordSelectionEnd - The linear final position or opposite corner of the anchor to represent the complete selection area.
// Return Value:
// - <none>
void Selection::AdjustSelection(const til::point coordSelectionStart, const til::point coordSelectionEnd)
{
// modify the anchor and then just use extend to adjust the other portion of the selection rectangle
auto d{ _d.write() };
wil::hide_name _d;
d->coordSelectionAnchor = coordSelectionStart;
_ExtendSelection(d, coordSelectionEnd);
d->allowMouseDragSelection = false;
}
void Selection::ExtendSelection(_In_ til::point coordBufferPos)
{
_ExtendSelection(_d.write(), coordBufferPos);
}
// Routine Description:
// - Extends the selection out to the given position from the initial anchor point.
// This means that a coordinate farther away will make the rectangle larger and a closer one will shrink it.
// Arguments:
// - coordBufferPos - Position to extend/contract the current selection up to.
// Return Value:
// - <none>
void Selection::_ExtendSelection(Selection::SelectionData* d, _In_ til::point coordBufferPos)
{
wil::hide_name _d;
auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
auto& screenInfo = gci.GetActiveOutputBuffer();
d->allowMouseDragSelection = true;
// ensure position is within buffer bounds. Not less than 0 and not greater than the screen buffer size.
try
{
screenInfo.GetTerminalBufferSize().Clamp(coordBufferPos);
}
CATCH_LOG_RETURN();
if (!IsAreaSelected())
{
// we should only be extending a selection that has no area yet if we're coming from mark mode.
// if not, just return.
if (IsMouseInitiatedSelection())
{
return;
}
// scroll if necessary to make cursor visible.
screenInfo.MakeCursorVisible(coordBufferPos);
d->dwSelectionFlags |= CONSOLE_SELECTION_NOT_EMPTY;
d->srSelectionRect.left = d->srSelectionRect.right = d->coordSelectionAnchor.x;
d->srSelectionRect.top = d->srSelectionRect.bottom = d->coordSelectionAnchor.y;
ShowSelection();
}
else
{
// scroll if necessary to make cursor visible.
screenInfo.MakeCursorVisible(coordBufferPos);
}
// remember previous selection rect
auto srNewSelection = d->srSelectionRect;
// update selection rect
// this adjusts the rectangle dimensions based on which way the move was requested
// in respect to the original selection position (the anchor)
if (coordBufferPos.x <= d->coordSelectionAnchor.x)
{
srNewSelection.left = coordBufferPos.x;
srNewSelection.right = d->coordSelectionAnchor.x;
}
else if (coordBufferPos.x > d->coordSelectionAnchor.x)
{
srNewSelection.right = coordBufferPos.x;
srNewSelection.left = d->coordSelectionAnchor.x;
}
if (coordBufferPos.y <= d->coordSelectionAnchor.y)
{
srNewSelection.top = coordBufferPos.y;
srNewSelection.bottom = d->coordSelectionAnchor.y;
}
else if (coordBufferPos.y > d->coordSelectionAnchor.y)
{
srNewSelection.bottom = coordBufferPos.y;
srNewSelection.top = d->coordSelectionAnchor.y;
}
// This function is called on WM_MOUSEMOVE.
// Prevent triggering an invalidation just because the mouse moved
// in the same cell without changing the actual (visible) selection.
if (d->srSelectionRect == srNewSelection)
{
return;
}
// call special update method to modify the displayed selection in-place
// NOTE: Using HideSelection, editing the rectangle, then ShowSelection will cause flicker.
//_PaintUpdateSelection(&srNewSelection);
d->srSelectionRect = srNewSelection;
_PaintSelection();
// Fire off an event to let accessibility apps know the selection has changed.
auto& an = ServiceLocator::LocateGlobals().accessibilityNotifier;
an.CursorChanged(coordBufferPos, true);
}
// Routine Description:
// - Cancels any mouse selection state to return to normal mode.
// Arguments:
// - <none> (Uses global state)
// Return Value:
// - <none>
void Selection::_CancelMouseSelection()
{
// invert old select rect. if we're selecting by mouse, we
// always have a selection rect.
HideSelection();
// turn off selection flag
_SetSelectingState(false);
const auto pWindow = ServiceLocator::LocateConsoleWindow();
if (pWindow != nullptr)
{
pWindow->UpdateWindowText();
}
// Mark the cursor position as changed so we'll fire off a win event.
// NOTE(lhecker): Why is this the only cancel function that would raise a WinEvent? Makes no sense to me.
auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
auto& ScreenInfo = gci.GetActiveOutputBuffer();
auto& an = ServiceLocator::LocateGlobals().accessibilityNotifier;
an.CursorChanged(ScreenInfo.GetTextBuffer().GetCursor().GetPosition(), false);
}
// Routine Description:
// - Cancels any mark mode selection state to return to normal mode.
// Arguments:
// - <none>
// Return Value:
// - <none>
void Selection::_CancelMarkSelection()
{
auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
auto& ScreenInfo = gci.GetActiveOutputBuffer();
// Hide existing selection, if we have one.
if (IsAreaSelected())
{
HideSelection();
}
// Turn off selection flag.
_SetSelectingState(false);
const auto pWindow = ServiceLocator::LocateConsoleWindow();
if (pWindow != nullptr)
{
pWindow->UpdateWindowText();
}
// restore text cursor
_RestoreDataToCursor(ScreenInfo.GetTextBuffer().GetCursor());
}
// Routine Description:
// - If a selection exists, clears it and restores the state.
// Will also unblock a blocked write if one exists.
// Arguments:
// - <none> (Uses global state)
// Return Value:
// - <none>
void Selection::ClearSelection()
{
ClearSelection(false);
}
// Routine Description:
// - If a selection exists, clears it and restores the state.
// - Will only unblock a write if not starting a new selection.
// Arguments:
// - fStartingNewSelection - If we're going to start another selection right away, we'll keep the write blocked.
// Return Value:
// - <none>
void Selection::ClearSelection(const bool fStartingNewSelection)
{
if (IsInSelectingState())
{
if (IsMouseInitiatedSelection())
{
_CancelMouseSelection();
}
else
{
_CancelMarkSelection();
}
auto& an = ServiceLocator::LocateGlobals().accessibilityNotifier;
an.SelectionChanged();
auto d{ _d.write() };
wil::hide_name _d;
d->dwSelectionFlags = 0;
// If we were using alternate selection, cancel it here before starting a new area.
d->fUseAlternateSelection = false;
// Only unblock if we're not immediately starting a new selection. Otherwise, stay blocked.
if (!fStartingNewSelection)
{
UnblockWriteConsole(CONSOLE_SELECTING);
}
}
}
// Routine Description:
// - Colors all text in the given rectangle with the color attribute provided.
// - This does not validate whether or not there is a valid selection right now.
// It is assumed to already be in a proper selecting state and the given rectangle should be highlighted with the given color unconditionally.
// Arguments:
// - psrRect - Rectangular area to fill with color (exclusive)
// - attr - The color attributes to apply
void Selection::ColorSelection(const til::rect& srRect, const TextAttribute attr)
{
auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
// Read selection rectangle, assumed already clipped to buffer.
auto& screenInfo = gci.GetActiveOutputBuffer();
til::point coordTargetSize;
coordTargetSize.x = srRect.width();
coordTargetSize.y = srRect.height();
til::point coordTarget;
coordTarget.x = srRect.left;
coordTarget.y = srRect.top;
// Now color the selection one line at a time.
for (; (coordTarget.y < srRect.top + coordTargetSize.y); ++coordTarget.y)
{
const auto cchWrite = gsl::narrow<size_t>(coordTargetSize.x);
try
{
screenInfo.Write(OutputCellIterator(attr, cchWrite), coordTarget);
}
CATCH_LOG();
}
}
// Routine Description:
// - Given two points in the buffer space, color the selection between the two with the given attribute.
// - This will create an internal selection rectangle covering the two points, assume a line selection,
// and use the first point as the anchor for the selection (as if the mouse click started at that point)
// Arguments:
// - coordSelectionStart - Anchor point (start of selection) for the region to be colored
// - coordSelectionEnd - Other point referencing the rectangle inscribing the selection area
// - attr - Color to apply to region.
void Selection::ColorSelection(const til::point coordSelectionStart, const til::point coordSelectionEnd, const TextAttribute attr)
{
// Extract row-by-row selection rectangles for the selection area.
try
{
const auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
const auto& screenInfo = gci.GetActiveOutputBuffer();
const auto rectangles = screenInfo.GetTextBuffer().GetTextRects(coordSelectionStart, coordSelectionEnd, false, true);
for (const auto& inclusiveRect : rectangles)
{
ColorSelection(til::rect{ inclusiveRect }, attr);
}
}
CATCH_LOG();
}
// Routine Description:
// - Enters mark mode selection. Prepares the cursor to move around to select a region and sets up state variables.
// Arguments:
// - <none>
// Return Value:
// - <none>
void Selection::InitializeMarkSelection()
{
auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
// clear any existing selection.
ClearSelection(true);
Scrolling::s_ClearScroll();
auto d{ _d.write() };
wil::hide_name _d;
// set flags
_SetSelectingState(true);
d->dwSelectionFlags = 0;
// save old cursor position and make console cursor into selection cursor.
auto& screenInfo = gci.GetActiveOutputBuffer();
const auto& cursor = screenInfo.GetTextBuffer().GetCursor();
_SaveCursorData(cursor);
screenInfo.SetCursorInformation(100, TRUE);
const auto coordPosition = cursor.GetPosition();
LOG_IF_FAILED(screenInfo.SetCursorPosition(coordPosition));
// set the cursor position as the anchor position
// it will get updated as the cursor moves for mark mode,
// but it serves to prepare us for the inevitable start of the selection with Shift+Arrow Key
d->coordSelectionAnchor = coordPosition;
// set frame title text
const auto pWindow = ServiceLocator::LocateConsoleWindow();
if (pWindow != nullptr)
{
pWindow->UpdateWindowText();
auto& an = ServiceLocator::LocateGlobals().accessibilityNotifier;
an.SelectionChanged();
}
}
// Routine Description:
// - Resets the current selection and selects a new region from the start to end coordinates
// Arguments:
// - coordStart - Position to start selection area from
// - coordEnd - Position to select up to
// Return Value:
// - <none>
void Selection::SelectNewRegion(const til::point coordStart, const til::point coordEnd)
{
// clear existing selection if applicable
ClearSelection();
// initialize selection
InitializeMouseSelection(coordStart);
ShowSelection();
// extend selection
ExtendSelection(coordEnd);
}
// Routine Description:
// - Creates a new selection region of "all" available text.
// The meaning of "all" can vary. If we have input text, then "all" is just the input text.
// If we have no input text, "all" is the entire valid screen buffer (output text and the prompt)
// Arguments:
// - <none> (Uses global state)
// Return Value:
// - <none>
void Selection::SelectAll()
{
auto& gci = ServiceLocator::LocateGlobals().getConsoleInformation();
// save the old window position
auto& screenInfo = gci.GetActiveOutputBuffer();
auto coordWindowOrigin = screenInfo.GetViewport().Origin();
// Get existing selection rectangle parameters
const auto fOldSelectionExisted = IsAreaSelected();
const auto srOldSelection = _d->srSelectionRect;
const auto coordOldAnchor = _d->coordSelectionAnchor;
// Attempt to get the boundaries of the current input line.
til::point coordInputStart;
til::point coordInputEnd;
const auto fHasInputArea = s_GetInputLineBoundaries(&coordInputStart, &coordInputEnd);
// These variables will be used to specify the new selection area when we're done
til::point coordNewSelStart;
til::point coordNewSelEnd;
// Now evaluate conditions and attempt to assign a new selection area.
if (!fHasInputArea)
{
// If there's no input area, just select the entire valid text region.
GetValidAreaBoundaries(&coordNewSelStart, &coordNewSelEnd);
}
else
{
if (!fOldSelectionExisted)
{
// Temporary workaround until MSFT: 614579 is completed.
const auto bufferSize = screenInfo.GetBufferSize();
auto coordOneAfterEnd = coordInputEnd;
bufferSize.IncrementInBounds(coordOneAfterEnd);
if (s_IsWithinBoundaries(screenInfo.GetTextBuffer().GetCursor().GetPosition(), coordInputStart, coordInputEnd))
{
// If there was no previous selection and the cursor is within the input line, select the input line only
coordNewSelStart = coordInputStart;
coordNewSelEnd = coordInputEnd;
}
else if (s_IsWithinBoundaries(screenInfo.GetTextBuffer().GetCursor().GetPosition(), coordOneAfterEnd, coordOneAfterEnd))
{
// Temporary workaround until MSFT: 614579 is completed.
// Select only the input line if the cursor is one after the final position of the input line.
coordNewSelStart = coordInputStart;
coordNewSelEnd = coordInputEnd;
}
else
{
// otherwise if the cursor is elsewhere, select everything
GetValidAreaBoundaries(&coordNewSelStart, &coordNewSelEnd);
}
}
else
{
// This is the complex case. We had an existing selection and we have an input area.
// To figure this out, we need the anchor (the point where the selection starts) and its opposite corner
auto coordOldAnchorOpposite = Utils::s_GetOppositeCorner(srOldSelection, coordOldAnchor);
// Check if both anchor and opposite corner fall within the input line
const auto fIsOldSelWithinInput =
s_IsWithinBoundaries(coordOldAnchor, coordInputStart, coordInputEnd) &&
s_IsWithinBoundaries(coordOldAnchorOpposite, coordInputStart, coordInputEnd);
// Check if both anchor and opposite corner are exactly the bounds of the input line
const auto fAllInputSelected =
((Utils::s_CompareCoords(coordInputStart, coordOldAnchor) == 0 && Utils::s_CompareCoords(coordInputEnd, coordOldAnchorOpposite) == 0) ||
(Utils::s_CompareCoords(coordInputStart, coordOldAnchorOpposite) == 0 && Utils::s_CompareCoords(coordInputEnd, coordOldAnchor) == 0));
if (fIsOldSelWithinInput && !fAllInputSelected)
{
// If it's within the input area and the whole input is not selected, then select just the input
coordNewSelStart = coordInputStart;
coordNewSelEnd = coordInputEnd;
}
else
{
// Otherwise just select the whole valid area
GetValidAreaBoundaries(&coordNewSelStart, &coordNewSelEnd);
}
}
}
// If we're in box selection, adjust end coordinate to end of line and start coordinate to start of line
// or it won't be selecting all the text.
if (!IsLineSelection())
{
coordNewSelStart.x = 0;
coordNewSelEnd.x = screenInfo.GetBufferSize().RightInclusive();
}
SelectNewRegion(coordNewSelStart, coordNewSelEnd);
// restore the old window position
LOG_IF_FAILED(screenInfo.SetViewportOrigin(true, coordWindowOrigin, false));
}